![]() Add the Attribute that you use to resist Drain, according to your tradition. This is the Damage Value of the Drain, minimum Start a new pool, add your Attribute to it. If the owed services are reduced to zero, it will leave on its next action, but any magician may attempt to summon it before it leaves. If you have hits left over, each hit reduces the target spirit s owed services. If you have zero or fewer hits, nothing happens. Subtract the spirit s hits from your hits. If the target is a bound spirit, the gamemaster also rolls its summoner s Magic Attribute and adds those hits. The gamemaster rolls the target spirit s Force and adds up the hits. Add the Rating of a Banishing Focus to your pool, if it is of the right type. ![]() Add your Mentor Spirit modier to your pool, if applicable. Choose a target spirit and find its force, along with its type, and wheather is has been bound. If you did not reduce the Drain Damage Value to zero, apply the damage to your Condition Monitor: Physical if the Force was greater than your Magic Attribute, Stun otherwise.Ĥ Banishing Magic (Drain Resistance Attribute) Banishing Target Spirit s Force Target Spirit s Summoner s Magic Mentor Spirit Bonus Banishing Focus Spirit s Hits Drain Damage Value 1. Subtract one from the Drain Damage Value for each hit. If you have hits left over, each hit counts as a service the spirit owes you. If you have zero or fewer hits, no spirit appears. The gamemaster rolls the spirit s Force and adds up the hits. Add the Rating of a Summoning Focus to your pool, if it is of the right type. Add your Mentor Spirit modifier to your pool, if applicable. Choose a type of spirit to summon and the Force you want it to have. If you did not reduce the Drain Damage Value to zero, apply the damage to your Condition Monitor: Physical if the Force was greater than your Magic, Stun otherwise.ģ Summoning Magic (Drain Resistance Attribute) Summoning Spirit Type Desired Force Mentor Spirit Bonus Summoning Focus Spirit s Hits Drain Damage Value 1. ![]() The defender will attempt to resist the horrible damage you have just caused. Tell the gamemaster your final modified DV, along with any elemental effect of the spell. If this number is greater than half of the defender s armor, the spell causes Physical damage, otherwise it is Stun damage. If your net hits are zero or less, skip to step Add your net hits to the force this is your modified DV. ![]() The defender rolls defese pool and subtracts their hits from your actual hits. Take the lesser of your hits, the spell s force and your mental limit this is your actual hits total. Add the bonus for a Spellcasting Focus to your pool, if it is of the correct. Add the bonus for your Mentor Spirit to your pool, if applicable. Add your Spellcasting Skill to your pool. Choose a force for the spell, up to twice your Magic. If you did not reduce the Drain Damage Value to zero, apply the damage to your Condition Monitor: Physical if the Force was greater than your Magic, Stun otherwise.Ģ Indirect Combat Spell Magic (Drain Resistance Attribute) Spellcasting Spell Cast Force Drain DV Elemental Effect (if any) Mentor Spirit Bonus Spellcasting Focus Actual Hits 1. Your gamemaster will determine the effect of the spell. ![]() If your actual hits is reduced to zero or less (in the former case), or if your actual hits falls short of the threshold (in the latter case), skip to step Tell the gamemaster your actual hits and the force of the spell. If your target is non living, the gamemaster will compare your actual hits to the threshold. If the spell is resisted and your target is living, the gamemaster will roll resistance pool and subtract from your actual hits. Add the bonus for a Spellcasting Focus to your pool, if it is of the correct type. 1 Spellcasting Magic (Drain Resistance Attribute) Spellcasting Spell Cast Force Drain DV Mentor Spirit Bonus Spellcasting Focus Actual Hits 1. ![]()
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